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Course Description

What makes kids and adults repeatedly return to their favorite video and board games? Gamers keep trying the same level to master the necessary skills and level up. Wish your students applied that same level of commitment to the classroom curriculum?  The answer is gamification! Learn how to take the mechanics of games that keep learners trying despite repeated failures and apply those same mechanics to your classroom and curriculum. Bring your teaching to the next level! This course is designed to help you create a classroom environment where students are engaged, motivated and excited by the gamification of lessons, activities, and curriculum. As you read and reflect on the text "Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students," by Jonathan Cassie you will examine your own classroom practice and apply new ideas to your own practice. At the end of this course you will have practical strategies and ideas for guiding your students to build knowledge through experimentation and play. No technology required. Grade levels: K - 12.

Learner Outcomes

This course will support teachers in:

  • Evaluating their current practice
  • Understanding game theory
  • Understanding the benefits of a gamified classroom
  • Understanding and analyzing educational theory, gamification, and how they relate to one another
  • Understanding how to gamify your classroom
  • Using lesson planning rubrics
  • Understanding game mechanics
  • Exploring and analyzing examples of classroom gamifications and example lesson plans
  • Building complexity
  • Creating a gamified lesson
  • Creating an action plan for Gamification

Testimonials

I have enjoyed the topic and was interested before taking the class, now have information and will read more to continue the interest.  I believe a good gamification experience would engage my students which would increase their learning and encourage me to build in more time to gamify. - Summer 2017 Student

I want to thank you for all the resources and feedback during this course. This new episode in my teaching -- teaching only math, using a gamified curriculum, working in a middle school setting rather than an elementary one -- would have been much more difficult to design and adjust to if I hadn’t found this course to take over the summer. I hope to utilize many of the ideas I’ve learned.  - Summer 2017 Student

Thank you so much for offering this course because the idea of gamifying my classroom would never have occurred to me!  - Summer 2017 Student

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Enroll Now - Select a section to enroll in

Section Title
Gamification: Next Level Teaching
Delivery Options
Various Media  
Course Fee(s)
Tuition credit (3 units) $660.00
Available for Credit
3 Quarter Credits
Instructors
Section Notes

This course is offered in collaboration with The Innovative Northwest Teacher (TINT)


Course is self-paced. Completion time: up to one year from date of enrollment.


Refund Policy: Withdrawal requests submitted online through SPU within 7 days of enrollment will receive a 95% refund. Withdrawals received after that point will not receive a refund and no withdrawals will be accepted after the completion deadline for the course. Instructions on how to withdraw are located at: https://ce.spu.edu under Students/Withdrawal and Refund Policies.

Section Materials
  • Textbook (Mandatory) Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students by Jonathan Cassie ACSD
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